How I used Bezi to make my escape game


During Platformer Jam – Bezi Jam #3, I used Bezi to help me build the player movement system for my 2D platformer game.
I started by describing the movement mechanics I wanted (walking, jumping, gravity, etc.), and Bezi generated clean and understandable C# code that I could immediately test in Unity. It saved me a lot of time, especially since I'm still learning Unity scripting.
Later in the jam, I encountered some common bugs — like the player floating in the air or the jump not responding correctly. I asked Bezi to help me debug those issues, and it provided clear explanations and code fixes. For example, Bezi pointed out that I needed to check if the player was grounded before allowing a jump and helped me implement Physics2D.OverlapCircle() properly.
Thanks to Bezi, I could focus more on designing levels and polishing visuals, rather than spending hours stuck with code errors.
I’m really glad I joined this jam and used Bezi — it made the development process smoother and more fun.

Files

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2 days ago

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